Exploring the Design Space for Security Warnings in Immersive Environments

Andrea Mengascini, Annabelle Walle, Rebecca Weil, Jürgen Steimle, Giancarlo Pellegrino

TL;DR

We designed and tested four immersive VR security warnings (see them below!) for third‑party malicious app (e.g. a coffee mug); a red object glow consistently outperformed pop‑ups and other immersive warnings for drawing attention and preventing risky actions.

(a) Red glow
(b) Pop-up
(c) Blur
(d) Scale down

Model: Coffee on Sketchfab (attribution required).

Immersive scene

Why This Matters

On the web, you know the drill: red browser screens, lock icons, “Are you sure you want to continue?” warnings. But VR isn’t the web.

Inside a headset, you’re surrounded by apps and objects that can all live in the same scene. A Netflix screen floating on your wall might sit next to a plant, a lamp, and—oh—maybe a malicious app disguised as a sticky note.

Traditional 2D security cues don’t cut it here. So we asked:

👉 What does a good VR warning actually look like?

Threat model

From Literature to Designs

We built our work on the idea of a trusted output module—a "system" module that can always overlay system-level UI (in our case, warnings), no matter what apps are running. We built our warning concepts through two surveys:

Design exploration Filtering out designs that were hardware-specific or easy to spoof, we selected four warnings:

  1. Red Glow – insecure objects surrounded by a red aura.
  2. Blur – objects blurred to reduce attractiveness.
  3. Pop-Up – explicit confirmation window before interaction.
  4. Scale Down – objects shrink when touched, creating urgency.

Selected warning designs

User Studies

We evaluated the warnings using the C-HIP model (Communication–Human Information Processing), which examines how users notice, understand, and act on warnings.

User study

What We Found